﻿state_trait_valparaiso_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	
	modifier = {
		building_shipyards_throughput_mult = 0.07
		state_building_port_max_level_add = 1
		state_building_naval_base_max_level_add = 5
	}
}

state_trait_blanca_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	
	modifier = {
		building_shipyards_throughput_mult = 0.1
		state_building_port_max_level_add = 2
		state_building_naval_base_max_level_add = 10
	}
}

state_trait_montevideo_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	
	modifier = {
		building_shipyards_throughput_mult = 0.08
		state_building_port_max_level_add = 1
		state_building_naval_base_max_level_add = 7
	}
}

state_trait_maracaibo_lake = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	
	modifier = {
		building_shipyards_throughput_mult = 0.1
		state_building_port_max_level_add = 2
		state_building_naval_base_max_level_add = 10
	}
}

state_trait_callao_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	
	modifier = {
		building_shipyards_throughput_mult = 0.05
		state_building_port_max_level_add = 1
		state_building_naval_base_max_level_add = 3
	}
}

state_trait_guanabara_bay = {
	icon = "gfx/interface/icons/state_trait_icons/natural_harbors.dds"
	
	modifier = {
		building_shipyards_throughput_mult = 0.1
		state_building_port_max_level_add = 2
		state_building_naval_base_max_level_add = 10
	}
}